Here's a png for you to use as a starting point for your experiments.
Showing posts with label chinese fonts. Show all posts
Showing posts with label chinese fonts. Show all posts
Wednesday, 6 February 2013
Monday, 4 February 2013
Year of the Snake One
Saturday, 29 December 2012
More Murasaki and Four Fonts
I thought it might be useful to show people how the same hanzi appears in 4 different font styles each progressively heavier.
No they're not as elegant as brush work but consider this how you can further modify those characters using color gradient and texture filters and plugins in Inkscape or Gimp or whichever program you use?
Labels:
chinese fonts,
hanzi,
julie vaux,
kanji,
murasaki,
purple,
technozi
Saturday, 20 October 2012
Chinese Typographic design the stroke problem ... and solution?
Chinese Typographic Design
the Stroke Problem ...
is also the solution.
I've been reading a few recent blogs on chinese typography and thinking about the problems of designing and using a font for such a large character set.
SVG filters may be a solution of short sections of text and titles but ... did I just type SVG?
Calligraphy texts claim most chinese characters can be reduced to variants of 6 - 8 basic strokes.
You may have seen a diagram based on the YUNG character used to illustrate that claim?
the Stroke Problem ...
is also the solution.
I've been reading a few recent blogs on chinese typography and thinking about the problems of designing and using a font for such a large character set.
SVG filters may be a solution of short sections of text and titles but ... did I just type SVG?
Calligraphy texts claim most chinese characters can be reduced to variants of 6 - 8 basic strokes.
You may have seen a diagram based on the YUNG character used to illustrate that claim?
Now what if Chinese text entry used a SVG based method of moving and joining a limited set of basic strokes into simple and complicated characters.
a Point click and drag with the mouse or a finger or stylus method that could work on tablets phones or other computers?
Could Scaleable Vector Graphics be the answer?
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